Hero vs Evil

Hero vs Evil is a small Windows/android game created within The Little Game Engine.  It is a simple yet complex tile based claiming game, where the player must cleanse the land and prevent the enemies from corrupting the world. The engine used is a basic Windows and android development environment, created from scratch over a summer by myself and a colleague.

Design - Together we designed how the engine systems would interact and be used by a potential game creator. From that point the design of the game itself  was my responsibility. The game was created to be a simplistic yet challenging tile claiming game, with easy controls that are compatible with a touchscreen.

Balancing - It was important to find the right balance between the enemy's power and the player's power.  Balancing involved utilizing numerous graphs, calculations, and play tests. It was a challenging feat as often minor changes would result in the game either being too easy, or far too difficult.

C++ -I was in charge of the overall design and inner workings of the game. I programmed within our engine in C++ using the plugins and systems we had put in place to help ease the process of adding game logic.